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# frozen_string_literal: true module Gem::Resolver::Molinillo # A state that a {Resolution} can be in # @attr [String] name the name of the current requirement # @attr [Array<Object>] requirements currently unsatisfied requirements # @attr [DependencyGraph] activated the graph of activated dependencies # @attr [Object] requirement the current requirement # @attr [Object] possibilities the possibilities to satisfy the current requirement # @attr [Integer] depth the depth of the resolution # @attr [Set<Object>] conflicts unresolved conflicts ResolutionState = Struct.new( :name, :requirements, :activated, :requirement, :possibilities, :depth, :conflicts ) class ResolutionState # Returns an empty resolution state # @return [ResolutionState] an empty state def self.empty new(nil, [], DependencyGraph.new, nil, nil, 0, Set.new) end end # A state that encapsulates a set of {#requirements} with an {Array} of # possibilities class DependencyState < ResolutionState # Removes a possibility from `self` # @return [PossibilityState] a state with a single possibility, # the possibility that was removed from `self` def pop_possibility_state PossibilityState.new( name, requirements.dup, activated, requirement, [possibilities.pop], depth + 1, conflicts.dup ).tap do |state| state.activated.tag(state) end end end # A state that encapsulates a single possibility to fulfill the given # {#requirement} class PossibilityState < ResolutionState end end